We turn scenes into moments

At W RPG Maps, we believe a battlemap shouldn’t just show the world—it should make the table feel alive. We’re a small, family-run studio creating gridless, photorealistic, cinematic battlemaps for immersion, clarity, and memorable play. Not just illustrations. Not just assets. Moments worth remembering.

Benjamin

Benjamin

Founder & Producer
Peti

Peti

Lead Map Designer
Gergo

Gergo

Fullstack Engineer

Benjamin

Keeps the whole machine running. He looks after the shop, coordinates projects and experiments with new ideas so that our map packs get better over time. If something needs organizing, fixing or deciding, it usually lands on his desk first.

Peti

Shapes every scene’s structure, mood, and clarity. His focus: maps that aren’t just beautiful, but actually play better.

Gergo

Builds the technical backbone—web and desktop tools that keep production moving quickly and reliably.

Where we came from

We grew up around board game nights, strategy sessions, and long evenings imagining worlds bigger than the room we were in. The stories were exciting—but the visuals never matched the atmosphere we imagined.

So we set ourselves a mission: create maps that feel cinematic, immersive, and alive—at a quality, volume, and price that make them genuinely usable at the table.

That means maps that don’t break immersion with grids, look great even on huge screens, and support real tactical and narrative play. When the map feels real, the story lands harder.

How we work

Every project starts with a concept: What’s the mood, the tension, the purpose of the scene? How will a GM actually use this space?

From there we plan composition, layout, and gameplay clarity; design the scene for multiple encounter possibilities; and refine atmosphere, lighting, and details by hand.

Modern tools—including AI when useful—help us explore variations quickly, test ideas, or accelerate early drafts, but the final product is always refined, corrected, repainted, and approved by human hands.

Nothing releases unless it looks cinematic, plays smoothly, and adds real value at the table. Tools can speed up production; taste, intent, and control stay human. Some products are entirely AI-free, crafted through mixed traditional techniques from start to finish.

What you get

  • High-resolution gridless maps (mostly 8K)
  • Large volume packs for real campaign value
  • A flexible grid tool for any system
  • Curated themes for fast prep
  • Selective downloads so you only grab what you need

High quality. Big libraries. Fair pricing. That’s the promise.

Where we’re heading

Right now, our core is photorealistic maps. We’re testing assets, 3D models, and new formats—always with the same goal: give GMs more options, more quality, and more content for their worlds.

Every purchase helps us grow into a full-time studio and push cinematic maps to the next level—sharper visuals, bigger collections, better value.

We’re evolving, and we want you with us. Because the best stories aren’t told—they’re played.

Find us

Benjamin Weisz
Kickstarter

Péter Weisz (Peti)
Kickstarter

Gergely Papp (Gergo)
Kickstarter

Our Facebook page:
facebook.com/weiszdesigns

Reddit:
r/wrpgmaps

Youtube:
youtube.com/@weiszdesigns5951

Discord:
discord.gg/t5VWY4ec