The question has already been asked - and no, this is not that marketing talk, it was really asked - why aren't we making things for Kickstarter right now, what do we want, what happened, how will things be? Obviously, not all of these questions were asked at once. :D
You know, we started with Kickstarter. I met many of you there and you supported me. Then later my brother joined too, and my brother-in-law too, and there was a period when we were especially productive. We brought you newer and newer packages. But then almost everything changed from one moment to the next.
What didn't change from one moment to the next is that with more and more work, less and less money came in.
I still remember our first TTRPG campaign, we made 84 TTRPG maps using Dungeon Alchemist. More precisely, I made them, because back then I was still doing it alone.
Before that, as you may know, I had already published 4 Print and Play board games on Kickstarter and I was sick and tired of writing rules, so I started looking alongside my job - at this time I was still working in the construction industry - for how I could take home money in the board game market without creating a rulebook.
My brother was already playing DnD at this time, and somehow things turned out in a way that I made a TTRPG package. Since I don't remember the exact amount, I'm looking it up right now: it brought 201 backers, 2,477 pounds. Out of this, maybe 2,200 pounds actually came in or something like that.
This is an interesting thing, because I was doing it from Hungary next to my job, and I was earning about 1,000 pounds a month in the construction industry. I made 84 maps in just 1 week. True, the presentation, delivery, and other things took up extra time...
So this is how it started, my entry into the TTRPG market. But as for where the story takes us next, which I veered off from, I will continue in the next post. I don't want to overload you. :)
Comments